Report of the Dagstuhl Seminar 9635
26.08.-30.08.96, Seminar Nº 9635, Report Nº 153
The Tech is a cosmopolitan museum singularly focused on technology—how it works and the way that it is changing every aspect of the way we work, live, play and learn. Its people-and-technology focus and the integration of advanced technologies into visitor experiences and infrastructure, distinguishes it from other science centers.
The Software History Center is dedicated to preserving the history of the software industry, one of the largest and most influential industries in the world today. The industry originated with the entrepreneurial computer software and services companies of the 1950s and 1960s, grew dramatically through the 1970s and 1980s to become a market force rivaling that of the computer hardware companies, and by the 1990s had become the supplier of technical know-how that transformed the way people worked, played and communicated every day of their lives.
The University of Virginia's Computer Museum was conceived and created by Professor Gabriel Robins, who also serves as its curator.
The museum contains various computer-related artifacts, both historical and modern. Most of the artifacts shown here are physically located in display cases in the hallways of the Department of Computer Science (Olsson Hall) at the University of Virginia.
These artifacts came from the personal collections of some of our faculty members, and several other donors, including Professor Sam Cooke of the University of Louisville. To see an enlarged view of any or the artifacts / photos, please click on it.
The Computer Museum of America has selected 10 computer pioneers to be inducted into the Computer Hall of Fame this summer, Museum Curator David Weil announced.
Half the 10 new inductees were selected by the public in an online poll. The other half of the Class of 2002 were chosen by a select panel of the Computer Museum of America.
Way back in the 1980s, I worked on what was then a new kind of software called outliners.
They started out as simple hierarchy editors, used by lawyers, educators, students, engineers, executives; people who think -- to plan, organize and present their ideas.
Over time the products became more full-featured, especially on the Macintosh. Then the category died out, no one can explain fully why that happened, but in the early days of personal computers, outliners such as ThinkTank, Ready and MORE were popular programs.
I have added a new feature to the museum for your convenience. I have discovered the wonderful world of pop-up windows. So now within each exhibit's description are key words that are highlighted and underlined. If you place the mouse pointer over any of them (no click necessary) a text box with a description will appear. Try Me. I hope that this new feature will enhance the usefulness of my museum. Please bear with me as it will take some time to finish all the exhibits. I am starting with the Commodore Wing first and will ad pop-ups to all of the wings. Please note that this feature unfortunately does not work with all browsers, if your browser can't display the pop-up please email me so I can ad it to my list of browsers and operating systems that do not work with it.
While the point of this site is to cover the varied and interesting 40 year history of all those eater of dots, whether they be the pixels on the screen or the quarters in our pockets, from the invention of the very first game displayed on an oscilloscope in a nuclear laboratory to the latest megabit home console sensation, I don't expect to have EVERY base covered (at least, not yet). I've only just started to scratch the surface of videogame history, but you can follow the progress of the site in the What's New list, and I'm trying to add new elements as often as I can. The site is split up into different categories (players), each with their own sections (stages). While I think reading each section in each category in order, by using the rosetta stones, is the best way to understand videogame history as it progressed, you can of course jump to any stage you like with the handy drop down menus at the bottom of each page. I'd also like to say that I designed this site at an 1024x768 resolution in 32-bit High Colour. So if there are weird gaps in lines or graphics aren't lined up right ...well, I guess you can go ahead and blame me. Hope you enjoy the course, and HEY! You in the back! Put away that math book! We're studying videogames here!
The PDP Unix Preservation Society (PUPS), part of The Unix Heritage Society, is devoted to the preservation of all information related to the versions of Unix that ran on Digital PDPs. If you have something that you think should be preserved, or if you have any experience with PDP Unix, please let us know! Much of the information we are trying to preserve is protected by copyright or by licensing. We strive to abide by these conditions.