When one thinks of an antique telephone, the image of an old crank wall phone generally comes to mind. Since its invention in 1876 the telephone evolved along with the technology of the time. Not only was there an evolution in the instruments but many different manufacturers produced various styles and a certain uniqueness to their wall and desk telephones. The uniqueness of the old telephones has become very attractive and many people have found these to be interesting collectables. The pages on this site will provide links to the history of the telephone and the histories of a number of current telephone companies.
Quoting from Upside "Our list of the 100 most influential people in the digital age. After much internal cacophony and only a few casualties, UPSIDE's editorial board presents the 1997 edition of the UPSIDE's Elite 100. We chose them from a pool of digerati nominated by a select group of industry analysts and experts (thanks, but no thanks, for all those self-nominations, folks). This year we used a new approach: We rated our virtuosos according to their influence within their industry segment. This keeps skilled newcomers such as Katrina Garnett and Steve Perlman from being drowned out by soloists Andy Grove and Masayoshi Son. Let us know if you enjoy the resulting performance."
First, a few notes on the 14th Part 68 Training Seminar held in Albuquerque on February 18 - 20 , 1998. These seminars, always well-attended, are very important for assuring "experience retention". Human beings are very ephemeral. When they retire, change jobs, or otherwise disappear, their experience goes with them. These seminars have been and will be an excellent means for assuring continuity of information necessary to keep our multi-supplier telecommunications system working.
This is one of the most comprehensive summaries of the History of Telecommunications available on the Web.
It was created by a team of students of Communications Engineering at FHTE (Fachhochschule für Technik Esslingen, Germany) under the leadership of our lecturer in Technical English, Terry Wynne. We have collected all the information on the background of our studies and want to make it available to anyone who is interested in this field.
The 20th century is marked by dramatic technology innovation. The time-warp project is an attempt to archive the rapid advance in technology through the decades. Initially we are starting from 1900 to the present. So much has happened since the harnessing of electricity!
The Tech is a cosmopolitan museum singularly focused on technology—how it works and the way that it is changing every aspect of the way we work, live, play and learn. Its people-and-technology focus and the integration of advanced technologies into visitor experiences and infrastructure, distinguishes it from other science centers.
The video game history started in a strange and complicated way and it is important to avoid confusions with what happened in the 1950s and 1960s. The real video game history started with Ralph Baer as early as 1951. One very important thing to remember is how the video game has been defined in the 1960s before modern tehnologies allowed video games to be played on computers.
A video game is defined as an appartus that displays games using RASTER VIDEO equipment: a television set, a monitor, etc. In the 1950s and 1960s, computers were not only exceedingly expensive, but used a technology that could not allow integrating them into a video game system. Only mainframes could allow playing a few games. These games qualified as COMPUTER games, not VIDEO games.
This site is dedicated to home videogames.
America was introduced to the first home video game system on a Sunday night television broadcast hosted by Frank Sinatra. Released by Magnavox and named "Odyssey" this system was little more than a few logic switches, and not considered a microcomputer by the industry. The Odyssey was the result of years of negotiations between Ralph Baer and various players in the television manufacturing industry. 1, 2