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SpecLab

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m (Reverted edits by Nowviskie (Talk); changed back to last version by Admin)
m (Reverted edits by Admin (Talk); changed back to last version by Nowviskie)
 
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"The [http://eotpaci.clas.virginia.edu/speclab/index.html Speculative Computing Laboratory] (SpecLab) was organized to promote experimental and exploratory research in Digital Humanities. SpecLab projects build on work in applied digital humanities -- at the [[Institute for Advanced Technology in the Humanities]], [[Virginia Center for Digital History]], [[E-Text]] and elsewhere -- that has established the University of Virginia as a leader in humanities computing. By definition, SpecLab projects are interdisciplinary and innovative, often undertaken with uncertain outcomes for the sake of expanding the methods and assumptions of Digital Humanities."
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"The [http://speculativecomputing.org Speculative Computing Laboratory] (SpecLab) was organized in 2001 at the [http://www.virginia.edu University of Virginia] to promote experimental and exploratory research in Digital Humanities. By definition, SpecLab projects are interdisciplinary and innovative, often undertaken with uncertain outcomes for the sake of expanding the methods and assumptions of the field."
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SpecLab projects include the Ivanhoe Game and Temporal Modelling.  [http://patacriticism.org/ ARP], which builds Collex for NINES, is the practical development arm of SpecLab.
[[category: people]]
[[category: people]]

Current revision as of 14:33, 19 July 2007

"The Speculative Computing Laboratory (SpecLab) was organized in 2001 at the University of Virginia to promote experimental and exploratory research in Digital Humanities. By definition, SpecLab projects are interdisciplinary and innovative, often undertaken with uncertain outcomes for the sake of expanding the methods and assumptions of the field."

SpecLab projects include the Ivanhoe Game and Temporal Modelling. ARP, which builds Collex for NINES, is the practical development arm of SpecLab.